Magic: the Gathering

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A Brief History of Magic: the Gathering

As it turns out, the game almost didn’t happen. In 1991, Wizards of the Coast was busy printing roleplaying games and supplements, and operated out of Peter Adkison’s basement. Adkison was the owner and CEO of Wizards when he was approached by Dr. Richard Garfield, who was then a doctoral candidate in combinatorial mathematics. Garfield was interested in having Wizards publish his “RoboRally” board game design.

Adkison liked RoboRally (and would later produce it through Wizards) but he felt at the time that Wizards didn’t possess the resources or technical know-how to produce a board game. He asked Garfield to instead come up with a simple game that could be played in minutes, and that was portable enough that people could play it while “waiting in line at conventions.”

Garfield went back to his workshop and emerged with the very first version of the game we now know as Magic. Over 12 million players across the globe share a passion for collecting, deckbuilding, and coming together to play Magic. That’s what Magic is all about, really: bringing people together in the spirit of friendship, competition, and fun.

Organized Magic: The Gathering play at Scalliwags

  • Thursday evenings: Standard, casual booster draft or Commander (please refer to the calendar)
  • Friday evenings: Friday Night Magic (Modern deck). $6.00 entry (covers prizes)
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Coming Soon: Ixalan

Pirates! Dinosaurs! Pirates riding dinosaurs!

The fall release from Magic: The Gathering is …


Amonkhet Block

Unleash your endgame with world-ending gods, devastating spells, and an unstoppable legion …


Oath of the Gatewatch

The battle to save the plane of Zendikar rages on. Confronted with overwhelming odds, the Planeswalkers …


Battle for Zendikar

A tumultuous plane of wild mana, unstable weather, and floating terrain, Zendikar is under …

Modern Masters

Each booster pack includes 15 cards to add to your collection—and you can expect one of those …

Dragons of Tarkir

Sarkhan’s journey to the past to save the Spirit Dragon Ugin has changed Tarkir. Dragons are …

Fate Reforged

Travel back in time to a war-torn Tarkir where five clans clash with the mighty dragons of …

Khans of Tarkir

On Tarkir, the home plane of Sarkhan Vol, five warrior clans vie for dominance on the fields …



For the first time, you can lead your forces with a Planeswalker …

© Karin Belanger 2018