Seafall is a new Legacy-type board game from designer Rob Daviau, whose previous work included applying the Legacy concept to the well-known games Pandemic and Risk. Legacy games are designed to be played multiple times over a certain period, during which the game itself changes as a result of decisions previously made or actions already taken by the players.

Seafall is what is known as a 4X game ("eXplore, eXpand, eXploit, and eXterminate”), and is set in an alternate Earth-like world just entering the age of sail. Players try to discover and explore new islands, develop trade, and consolidate their positions. Players will buy access to advisors who lend strength and flexibility to game play, will acquire goods to sell, and will then use that income to upgrade their ship(s) so that more difficult — and more profitable — actions may be taken later. Players are racing to achieve milestones before their opponents do, so risks must be taken.

  • ages 12+
  • 3 to 5 players
  • 90 to 120 minutes per game
  • Plaid Hat Games
  • multiple game plays required to finish story arc
© Karin Belanger 2018