Agricola box front cover

In the Agricola board game from Z-Man Games, players are medieval farmers with a plot of land, a log house, and a spouse. Each turn, at least at the beginning of the game, sees only two actions possible for any player (one for each spouse) from all the possibilities -- fish for food, till a field, build a fence to pen in livestock are just a few -- so that there are always choices to be made, and they are always difficult.

As time goes by, more opportunities open up to sharpen your skills and improve your equipment -- but then, you've got to pay attention to the food situation, or your family will starve come the harvest. And the harvest does come, every few turns -- and those who cannot feed themselves will have to go begging (which costs you precious victory points). There are only fourteen turns, so errors in judgement and mistakes made can be catastrophic.

Since only a very few of the many Occupation and Minor Improvement cards are randomly dealt each time you play, the game remains fresh and challenging.

Agricola is another great board game from prolific designer Uwe Rosenberg. Agricola can be expanded by Agricola: Farmers of the Moor and Agricola: Netherlands Deck, among others.  

Only two players at your house? See also: Agricola: All Creatures Big and Small.

  • 1 to 5 players
  • ages 12 and up
  • 120 to 150 minutes (the rules suggest 30 minutes per player)

© Karin Belanger 2018